About Devil's Tuning Fork
Devil's Tuning Fork is a first-person puzzle game that uses sound as the primary mechanism for navigating through the game world. Players use a tuning fork to emit sound waves that reveal the environment around them in a unique visual style reminiscent of echolocation.
As the month of June dwindled down, a group of DePaul students formed to create the DePaul Game Elites. This group was assigned the "simple" task to create an original game in six months to compete in the Independent Games Festival.
Advised by industry veterans Alex Seropian, Patrick Curry, Bill Muehl, Joe Linhoff, and Scott Roberts, the team composed of six programmers, six artists, two designers, and one producer worked tirelessly to bring this unique vision to life.
After six months of conceptualizing, prototyping, and development the group is proud to introduce our finished game, Devil's Tuning Fork.
~DGE Team
The Team
The DePaul Game Elites brought together talented students from across the Game Development program:
Advisors: Alex Seropian, Patrick Curry, Bill Muehl, Joe Linhoff, Scott Roberts
Team Composition: 6 Programmers, 6 Artists, 2 Designers, 1 Producer
For students inspired by the programming side of projects like Devil's Tuning Fork, current software engineering roles show how game-development skills can translate into broader technical careers.
The DePaul Game Elites are a part of the Game Development program at DePaul University's College of Computing & Digital Media.